aka: Rittai Ninja Katsugeki Tenchū, Rittai Ninja Katsugeki Tenchū: Shinobi-Gaisen
Moby ID: 3674
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- Released
- 1998 on PlayStation
- Credits
- 137 people
- Publishers
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- Activision, Inc.
- Sony Music Entertainment (Japan), Inc.
- Developers
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- Acquire Corp.
- Moby Score
-
7.6
#5,577 of 25.7K - Critics
- 81% (22)
- Players
- (46)
- Review Ranking
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- #227 on PlayStation
- Collected By
- 153 players
- Genre
- Action
- Perspective
- 3rd-person (Other)
- Gameplay
- Stealth
- Interface
- Direct control
- Setting
- Fantasy
Japan (Ancient/Classical/Medieval)
- ESRB Rating
- Mature
- Input Device Features Supported
- Vibration
- Number of Players Supported
- 1 Player
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Description official descriptions
It is 16th century Japan and you are one of two ninja employed by Lord Gohda, an uniquely compassionate samurai lord. As either Rikimaru or Ayame, you must proceed through your assigned quests, at first dispatching the amoral and unsavory folk in your lord's domain. As the game progresses, you will come face to face with greater threats from tengu goblins and oni demons.
A full 3D game in the Tomb Raider spirit, Tenchu focuses on stealth and attacking unseen over straight action. Not being spotted leads to higher scores and better equipment. To aid in this, you can not only creep about and hug walls, but also use your grappling hook.
Scenery is diverse, from Japanese castles to mountain retreats, each with their own types of opponents and soundtrack. Game engine cutscenes push the story forward, which various slightly for each of the two ninja.
Spellings
- 天诛 - Chinese spelling (simplified)
- 立体忍者活劇 天誅 - Japanese spelling
- 立体忍者活劇 天誅 忍凱旋 - Japanese re-release spelling
Groups +
- BPjS / BPjM indexed games
- Console Generation Exclusives: PlayStation
- Games that include map/level editor
- PlayStation Greatest Hits releases
- PlayStation Platinum Range releases
- Tenchu series
- Theme: Ninjas
Screenshots
Promos
Videos
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Credits (PlayStation version)
137 People (118 developers, 19 thanks) · View all
Director |
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Product Supervisor |
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Producer |
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Director and Creative Consultant |
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Translation and Dialogue |
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Quality Assurance Project Lead |
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Quality Assurance Sr. Project Lead |
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V.P. of Quality Assurance |
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Quality Assurance Manager |
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Testers |
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Director of Product Marketing |
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Product Manager |
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Senior Publicist |
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Creative Directors |
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Designer |
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Documentation |
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Executive Producers |
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[ full credits ] |
Reviews
Critics
Average score: 81% (based on 22 ratings)
Players
Average score: 3.7 out of 5 (based on 46 ratings with 1 reviews)
Very simple stealth game.
The Good
First thing which struck me was simplicity. You're ninja, know how far away enemies are and whether they know about you. Explaned as Chi-meter. It was very similar to listening to mumbling of guard in Thief.
Controls were intuitive and catchy music helped a great deal to sink into atmosphere.
Story showed that main character are ninjas, very loyal ninjas, and they are not big thinkers... some of we're annoying at first but then they felt they belong to the story ... so naturally you can't expect them to understand some events.
Although I bash it a little, I must admit that AI of characters is quite impressive for it is challenging. For me personally thugs were very quite dumb, but those new to stealth games and season players they are OK.
The Bad
It's very easy to cause bloodbath here. Fortunately some fights can be frustrating which forces you to move slowly and think about your next step.
Also sometimes it's too easy to just run between and from enemies. And enemies have much simpler mind than in games like Pacman.
Enemies can't swim, they can only sunk. But they are not afraid to pursue you into water.
The Bottom Line
Well made stealth game. I'd say well balanced if there was not few glitches. Very simple game mechanics. For it's time only alternative to Thief. And a must for those interested in stealth games and their development.
PlayStation · by hribek (28) · 2008
Trivia
German Index
Although originally rated "Ages 16 and up", on March 31, 1999 Tenchu was put on the infamous German index by the BPjS (as published in BAnz. Nr. 62 - Liste A). For more information about what this means and to see a list of games sharing the same fate, take a look at: BPjS/BPjM indexed games.
Involvement of Sho Kosugi
Japanese actor and martial artist Sho Kosugi is responsible for the main character Rikimarus motion capture, as well as providing all of his Japanese voice work. His son Kane Kosugi was also involved, but as to which capacity, official accounts vary: Shos official bio states that Kane provided the motion capture for the second main character Ayame, although in the games closing credits, he is only credited with providing the motion capture for the antagonist character Onikage.
While this fact is virtually unknown in the west - other than for astute readers of the games credits - it was heavily promoted in its native Japan, going so far as to even include a pretty rare "Making Of"-CD with snippets of the motion capture sessions as a special bonus to people who pre-ordered the original Japanese release in early 1998.
Pirate release
Before the U.S. (text and voices in English) version was released, there were some pirate copies of the Japanese version circulating with the title 'Ninja Condemned By God' printed on the booklet cover. There are some differences between the U.S. and Japanese versions; one example is the animated sequence for the first boss and his bodyguard.
Awards
- EGM
- 1999 Buyer's Guide - Worst Voice Work (Runner-up)
- Game Informer Magazine
- August 2001 (Issue 100) - voted #54 in the Top 100 Games of All Time poll
Analytics
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Related Sites +
- Wikipedia: Tenchu: Stealth Assassins
article in the open encyclopedia about the game
Identifiers +
- MobyGames ID: 3674 [ Please login / register to view all identifiers ]
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Contributors to this Entry
Game added by Ray Soderlund.
Additional contributors: Unicorn Lynx, phlux, Alaka, Donatello, Tatsujin, DreinIX, Rik Hideto.
Game added April 3, 2001. Last modified October 18, 2024.